
DO SOMETHING
110 creative prompts, drawing activities, paper puzzles and small discoveries. Choose a page, pick up a pen and give an ordinary moment somewhere new to go.
The original DO SOMETHING offers five ways into a creative break: MAKE, PLAY, NOTICE, THINK and KEEP. Sketch an idea, try a puzzle, notice something unexpected or save a small memory on paper. Its 110 activities are designed to be approachable on your own, with space to draw and write, time guides, an activity index and solutions for fixed-answer puzzles. Most require only a pen or pencil; a few invite you to use everyday objects or spare paper.



